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Shogun: Total War (TM) - Version History
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Patch V1.12
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*PLEASE NOTE: THIS UPGRADE IS FOR THE ENGLISH LANGUAGE VERSION OF SHOGUN TOTAL WAR ONLY. Installing this upgrade on any other version can damage existing files.*
27 September 2000
http://www.totalwar.com
To install this release, download the self extracting zip file, execute (double-click) it, and follow the on screen instructions.
(Note: the version you are currently running is visible on the Shogun Total War title screen)
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Improvements
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* Online multiplayer games performance has been
improved to address the issues with the
previous version.
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Patch V1.11
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*PLEASE NOTE: THIS UPGRADE IS FOR THE ENGLISH LANGUAGE VERSION OF SHOGUN TOTAL WAR ONLY. Installing this upgrade on any other version can damage existing files.*
06 September 2000
http://www.totalwar.com
To install this release, download the self extracting zip file, execute (double-click) it, and follow the on screen instructions.
(Note: the version you are currently running is visible on the Shogun Total War title screen)
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Improvements
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* Alphabetically sorted name lists on the
chat server.
* Multiple selection of names allowed (with CTRL) for private chat.
* Option to talk to just players in your game or just allies in your game.
* Separate chat window for private chat on the chat rooms screen and the internet games screen.
* Filter out public chat option on all other chat server screens.
* There is a battlefield map info button in the multiplayer lobby.
* If you have not already registered with EA|Play to play online, you can now register with EA|Play via a link from the front end menus.
* Online multiplayer games performance has been optimised to improve performance on low bandwidth/low speed connections.
* Added date-stamp to last quick-save and last auto-save in the save and load game menus.
* Added a popup window with current game information for savegames in the save and load-game menus (rightclick and hold a selected savegame).
* Log file generator for all battlemap battles, with on/off toggle in the front end. The *.log file can be found in the subdirectory "logfiles" in the Shogun folder, and can be opened with any text editor.
* Difficulty selector for historical battles.
* Strategy Map Event Movies on/off toggle.
* Campaign Battle time limit on/off toggle.
* New intelligent texture manager. This makes more intelligent use of texture memory, only loading the graphics for the men that are actually present on the battlefield, and using the space saved to load higher quality graphics where possible. This can produce a radical improvement in quality on some graphics cards, especially in battles where only a few different unit types are involved.
* The speed of the transition from the strategy map to battles has been improved.
* If a besieged castle is assaulted and the assaulter loses, he now remains besieging the castle with the remnants of his army. Previously, the defeated assaulter would retreat from the whole region and the castle defender would take the region back. Assaulting armies also now get an option to call off the assault and continue sieging rather than only being able to abandon the province.
* Generals will no longer be designated by the AI as primary attacking units unless they are Warrior Monks, Naginata or Samurai spearmen. General's units are now always lower priority attacking units. This means Daimyos will never lead a charge if there is an alternative, drastically reducing the "Suicidal Daimyos" problem. All generals are more cautious.
* The degree to which the AI increases it's attacking force size after a failed assault has now been increased - therefore each failed assault will lead to a much larger attack the next season if the men are available. This reduces the chance of many repeated attacks by smaller forces on the same region by the AI.
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Balancing and Gameplay
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* The AI puts up more of a fight for desirable
regions after they have been lost.
* Geisha now take twice as long to build.
* The length of castle sieges has been increased. We have made castle assaults more worthwhile by increasing the length of sieges and making loyalist rebellions more likely during a siege.
* The AI now gives a higher priority to breaking sieges.
* Auto-resolving castle assaults has been made more difficult for the assaulter.
* Routing men no longer get a "charging" attack bonus when they rout through enemy lines.
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Major Issues
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* This patch includes the fix for a problem
with hosting and playing multiplayer games
on the America On Line (AOL) service.
You can now both host and join a Shogun
multiplayer game via the EA|Play
matchmaking service.
* Fixed an issue which prevented users from entering passworded games after the user clicks the back button from the "Enter Password" screen.
* Fixed an issue which could cause armies to disappear from the Strategy Map.
* Fixed an issue which caused treaty proposals to be cancelled when picking up the emissaries piece after already assigning him to acquire a treaty.
* Fixed an issue that made an heir in charge of a unit disappear when you assign your Daiymo to that unit and then enter a battle.
* Fixed a crash related to castle assaults.
* Fixed a crash when the player is besieged in his last region.
* Fixed an issue where when a geishas attempts an assassination of another geisha, only one of the geisha died (always the one belonging to the rightmost daimyo). Now both die as intended (Geishas never fail!).
* Fixed an issue where emissaries failed to gain honour above 1 on subsequent successful missions. The emissary now gains honour in increments of 1, 2, 4, 8 and so on successful treaty missions. The emissary also loses honour for each failed treaty mission.
* Fixed an issue where moving a piece to attack a castle and later changing your mind and moving it elsewhere could cause an army to get "lost". It would remain on the map but would no longer be able to be picked up. This issue could lead to a later crash.
* A crash caused by all heirs being killed in the same battle as the Daimyo has been fixed.
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Minor Issues
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* 13th building issue is now fixed. It is only
possible to construct 12 buildings at a
time.
* Unit training screen now only shows the regions that have training capabilities.
* Information screens in battle no longer overlay each other, and the bottom one is faded.
* Ninja's success chance is now based on the rank of a general rather than their honour level.
* The starting domain field for the Imagawa clan now mentions the eastern most provinces that this clan controls: Hizen, Chikuzen, Chikugo.
* The description of clan Hojo's starting domains now mentions that the province of Kazusa gives an honour bonus to Emissaries trained there.
* Fixed an issue which selected all regions with castles when using the up and down arrows for selecting regions with training capabilities, whether they can train units or not.
* Fixed an issue which stopped the ability to build anything when 1,000,000 koku is reached.
* Fixed an issue where the youngest heir took the throne rather than the oldest. You won't get unrealistically old heirs now.
* Minor fixes to man level behaviour (eg pushing back leaders causing whole units to fall back together).
* Fixed an issue where an earthquake or typhoon would destroy farmland rather than downgrading it.
* Earthquakes and typhoons no longer destroy partially complete buildings.
* Fixed an issue where typhoons would say a building was destroyed but it would not be.
* Fixed an issue where the training time for units when the default size was 100 or 120 would revert from the correct 2 seasons to an incorrect 1 season after a battle, but would go back to 2 seasons after saving via the front end.
* Fixed an issue where it was possible to get in to a state where you would order buildings to be built but they never actually start construction, despite having sufficient koku.
* Fixed occasional "could not translate Hidden rebel base" text issue in attack dialog.
* Fixed an issue in auto resolved castle assaults that got the attacker and defender the wrong way round.
* Fixed an issue in auto resolved castle assaults that failed to give the defender the bonus for being in a castle.
* A variety of minor graphical glitches have been fixed.
* An issue which prevented spies from getting detailed info on large rebel armies has been fixed.
* The AI now conducts castle assaults where it is sensible to do so. They were very rare before.
* Cathedral income was not taken into account in the harvest report, giving inaccurate expenditure figures. Now fixed.
* The Son Born and Harvest speeches were played in English even if Japanese speech was selected. Now fixed.
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Config Issues
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* Fixed an issue in the tutorials which could
cause a crash on Voodoo cards on some
tutorials.
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CONTACT AND SUPPORT
For Technical Support contact information,
please refer to the documentation that came
with your game and/or the readme file.
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Software © 2000 Dreamtime Interactive Pty Ltd.
Documentation © 2000 Electronic Arts Inc.
All rights reserved.
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